Tuesday, July 17, 2012
More 2D Prep Work For Sheridan
Ralph Test from omar elhindi on Vimeo.
Here's another test pretty much devoid of character. It was done more to test out a design and my mechanics.
CG animation happens to have the advantage of a consistent character to work with. Of course you have to still make efforts to keep the character on model, but your model is still always within the lines of your original design. With 2D work, you need to be able to draw your character from all angles, understand the design and keep it appealing.
Considering my poor draftsmanship, I took an existing character (Wreck it Ralph) and attempted to draw him instead of trying to design an appealing character myself, and learning to draw him from every angle.
I think one more mechanic test and I'll be ready to give a 2D test with acting a try.