Friday, August 27, 2010


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Monday, August 23, 2010

Man vs Machine Update

So far this has been my most ambitious piece of animation, and probably the toughest, that I've done. It's been a lot of fun and a lot of stress.
The shot looks fine (to me) blocked out, but It seems like SUCH a mess when I put it to linear/spline/clamped. I know it's something that needs to be done and it's supposed to be tough, but that doesn't mean it's not discouraging.

I'm at a point where I'm not sure if my time would be better spent working on this and trying to finish it or something new.
I REALLY want to finish this one though! I feel if I really get into it it could be my best work yet.
Also considering Steve Meyer was beyond gracious in helping me out with it. I can't describe how great he's been to me.

Anyway, here it is.

I think my main problem is how much information I put without any idea of what the computer would do with it. I think I'm going to try some new workflow idea's.
Either way I'll probably finish it, I'm strangely dying to get back into my shot.

"The best animators I've known start digging in at the point when most animators think they're done."
- Clay Kaytis

Ninja Fun

Here's a quick test of a Ninja landing ever so gracefully.

Note the equipment only appearing at the end. I plan on doing a straight ahead pass at it soon.

Sunday, August 15, 2010

Rock On

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