Saturday, September 25, 2010

Update

It's tough to find time to blog with iAnimate, highschool and friends, but I'm trying!

Here's something I'm currently working on. I'll only upload iAnimate assignments if I don't use one of their rigs, and I also won't be giving any detail on the assignment.



Though I will say that I have Ted Ty as my first instructor!!

Friday, September 17, 2010

Saturday, September 11, 2010

Guilty

Found this online.





















Guilty of 4 of the above.
1, 3, 4, 5.

Wednesday, September 8, 2010

Because I Need To Post

So iAnimate's going to start quite soon, and as much as I'd like to post pictures of characters and and eventually animation - I won't.

Jason Ryan has expressed his opinion on displaying any of the iAnimate resources online, it's not totally negative, but he would prefer if they stayed private longer. So I respect that and I'll listen to him.

I will post some iAnimate things eventually I'm sure, but for now I won't.

So I'm going to start doing more tests and drawings so I have something to put up.
Here are two tests I did really quick for practice.







Friday, August 27, 2010

Rando-sketch



Posted via Blogaway for android.

Monday, August 23, 2010

Man vs Machine Update

So far this has been my most ambitious piece of animation, and probably the toughest, that I've done. It's been a lot of fun and a lot of stress.
The shot looks fine (to me) blocked out, but It seems like SUCH a mess when I put it to linear/spline/clamped. I know it's something that needs to be done and it's supposed to be tough, but that doesn't mean it's not discouraging.

I'm at a point where I'm not sure if my time would be better spent working on this and trying to finish it or something new.
I REALLY want to finish this one though! I feel if I really get into it it could be my best work yet.
Also considering Steve Meyer was beyond gracious in helping me out with it. I can't describe how great he's been to me.

Anyway, here it is.


I think my main problem is how much information I put without any idea of what the computer would do with it. I think I'm going to try some new workflow idea's.
Either way I'll probably finish it, I'm strangely dying to get back into my shot.


"The best animators I've known start digging in at the point when most animators think they're done."
- Clay Kaytis