Showing posts with label CG. Show all posts
Showing posts with label CG. Show all posts

Monday, August 24, 2015

Chef Animation Test


Chef Test from Omar Elhindi on Vimeo.

Here's something I debated on including in my reel for the summer of 2014, but decided against it. Either way I think it would be nice for it to see the light of day in all of its poorly rendered glory.

Monday, March 3, 2014

Demo Reel Summer 2014

May as well post the new reel.

Getting new shots this year was a challenge. My summer was spent at Sony in Vancouver, and sadly I was unable to keep any of the test shots for my reel. In addition, second year at Sheridan throws you a significantly larger work load than last year, so it was tough to find time for my own work.

I'll probably be updating it within a month though as I'd like to get one or two more new shots in there.

But anyway, here she is.


Demo Reel Summer 2014 from Omar Elhindi on Vimeo.

Saturday, July 20, 2013

Demo reel tips from Sony!

Hey check it out, Sony featured my work (as well as some incredibly other talented individuals) in this video on demo reels!


 

Monday, May 6, 2013

My Demo Reel

So here is the last demo reel I'll post for a while on here. Due to several circumstances I've pretty much had a new demo reel every month with very insignificant changes, so I've been hesitant to post yet another one.

No new demo reels will be uploaded until a much more extravagant changes would be made.
For those who've seen my infinite amounts of previous demo reels, this one isn't really too different.

Demo Reel April 2013 from Omar Elhindi on Vimeo.

The reel is currently being used for things that I can only hope will work out, and I shall elaborate further if they do!

Being cryptic is fun.

Anyhow, that is all.

Thursday, January 10, 2013

Winter 2013 Animation Reel



So this is my current demo reel. It's very tough to crank out some solid CG animation with a full time school schedule keeping me busy.

Monday, June 25, 2012

My Temporarily Final iAnimate Shot

Rendering across multiple shots is a bitch. I found that the best option is to light each shot individually as opposed to trying to light the world of your shot. Even then it creates continuity problems. So I decided to post the shot in it's playblasted form as I chug through the rendering process.


FINAL WS6 from omar elhindi on Vimeo.


There she is.

I'm proud of it as it's by far my longest animation, and I think I gave it some semblance of quality as well.
My main concern in this sequence, as well as all of my shots is that I feel they lack life. To me, my work moves. While I want it to live. 

The difference to me is all in the performance choices and acting. You need to have your character move for a reason, not just because it will look cool. Here are just a few examples of student work and otherwise that inspire me to create real performances, to create life.


Tony Chau Nov 2011 Demo Reel from Tony Chau on Vimeo.



Animation from Viki L. Amores on Vimeo.



Progression of an Animated Shot: Gothel & Rapunzel Disney's Tangled from Jamaal Bradley on Vimeo.

Friday, May 25, 2012

So many things are happening!

Well not really. But some are.

Anyhow my final shot at iAnimate for a while is nearly done! I've been tweaking and sitting through a depressingly long render time, but it's almost complete.

In the mean time, here's a turtle walk I did to keep me animating while I enjoy summer, preparing for Sheridan and general laziness.



The character was designed by Boris Maras, a Sheridan grad. Although I forget who modelled and rigged it, either way it's beyond appealing.

Tuesday, January 3, 2012

Workshop 4 - Assignment 1

Well, my first post of the new year has arrived. Here is a shot I did for iAnimate when in WS4 - full body acting. Thanks to David Hubert for mentoring me, and teaching me so much.



I was really happy with it, then I stopped being happy with it, then I was happy again, and now I'm unhappy with it. Now you know how odd I am.

Friday, August 5, 2011

5th Place!!

Now obviously 5th place isn't as good as getting the coveted top 3, however I'm still really happy!

The first time I entered I barely could move a character, let alone make one that someone could enjoy watching.

Anyway, here's my entry!!

http://www.11secondclub.com/competitions/july11/entry/OC3njm




From 112th, to 5th :)

Saturday, July 9, 2011

11 Second Club June 2011

Here's my final (poorly) lit entry:



And for those interested, here's a progression video:



Overall I'm not pleased. I don't think that there are many hitches in the movements or anything looking too weird, but this piece made me realize I need to spend way more time planning. The acting is atrocious! It's so boring and bland and not nearly pushed enough.

I'm pretty sure I'll be entering this months contest though, and if I do I'm going to definitely try and push the performance.

Also, wound up in 52nd place.

So now my standings are:
112/160 ~ 3.31 stars
83/188 ~ 4.97 stars
52/191 ~ 5.26 stars

So at least I'm improving!

Sunday, April 24, 2011

Bigger Update!

First off! Here's some actual animation!
This is kinda my demo reel coming off iAnimate, minus one shot which I need to fix up due to a render mishap.

iA Reel from omar elhindi on Vimeo.



It's not terrible! I'm happy with it for the most part at least.


So actual update-wise, I was unfortunately rejected by Sheridan. Sucks.
Oh well, there's still a chance for me to get offered their art fundamentals program, and if I don't then I'm off to St Clair college, and maybe re enroll in iAnimate! I miss it there, it was a ton of fun and I learned a lot in a really short time.

Anyway, that's it for now! Hopefully my posts will be a bit more frequent :)

Monday, December 6, 2010

More Animation!

So here's the shot I'm working on for Assignment 3. It's super tough! I'm having the hardest time manipulating the characters and making sure their interactions feel real. That, and of course getting the feeling of weight in the white ninja. I want him heavy, but I don't want him to feel like a boulder! No risk there at least, he's far closer to weightlessness than he is a boulder.


Comments and criticism are more than welcome!

Sunday, November 7, 2010

Assignment 1

So here is my first (somewhat) finished assignment for iAnimate.
There's still a lot I want to fix, but I'll have to do that later, right now the current assignments are keeping me occupied.

Saturday, September 25, 2010

Update

It's tough to find time to blog with iAnimate, highschool and friends, but I'm trying!

Here's something I'm currently working on. I'll only upload iAnimate assignments if I don't use one of their rigs, and I also won't be giving any detail on the assignment.



Though I will say that I have Ted Ty as my first instructor!!

Wednesday, September 8, 2010

Because I Need To Post

So iAnimate's going to start quite soon, and as much as I'd like to post pictures of characters and and eventually animation - I won't.

Jason Ryan has expressed his opinion on displaying any of the iAnimate resources online, it's not totally negative, but he would prefer if they stayed private longer. So I respect that and I'll listen to him.

I will post some iAnimate things eventually I'm sure, but for now I won't.

So I'm going to start doing more tests and drawings so I have something to put up.
Here are two tests I did really quick for practice.







Monday, August 23, 2010

Man vs Machine Update

So far this has been my most ambitious piece of animation, and probably the toughest, that I've done. It's been a lot of fun and a lot of stress.
The shot looks fine (to me) blocked out, but It seems like SUCH a mess when I put it to linear/spline/clamped. I know it's something that needs to be done and it's supposed to be tough, but that doesn't mean it's not discouraging.

I'm at a point where I'm not sure if my time would be better spent working on this and trying to finish it or something new.
I REALLY want to finish this one though! I feel if I really get into it it could be my best work yet.
Also considering Steve Meyer was beyond gracious in helping me out with it. I can't describe how great he's been to me.

Anyway, here it is.


I think my main problem is how much information I put without any idea of what the computer would do with it. I think I'm going to try some new workflow idea's.
Either way I'll probably finish it, I'm strangely dying to get back into my shot.


"The best animators I've known start digging in at the point when most animators think they're done."
- Clay Kaytis

Sunday, July 18, 2010

Ball Jump Final (I think)

OK here's the latest and most likely last ball jump test I'll be posting.
I think it's as good as I can make it.



Thanks Mr. Hartline!
I actually showed my brother the earlier version, to which he responded, "That's horrible. It's just crap".
Thankfully he approved of the new one.

Friday, July 16, 2010

Quick Animation Test

Here's a little piece of animation I did in no more than 15 minutes.
I was a bit bored and animation always seems to entertain me.



And that awesome shark rig helped too.

One thing a lot of my earlier stuff lacked was good settles which really make your work seem alive. I definitely try to hone in on that more with my more recent animation. Hopefully I'm not starting to add too much settles.

Saturday, July 10, 2010

Ball Jump

Well here's my more basic animation of a ball with character.


And if your interested, here's a progress video as I go through the shot.


Overall I'm fairly happy. I always end up liking it more during the blocking stage then final though.
The only major complaint I can think of is that back track it does. It just seems off to me. I think it has to do with the jumps occurring over such a small a time frame.