Showing posts with label Sketches. Show all posts
Showing posts with label Sketches. Show all posts
Saturday, February 7, 2015
Third Year Preview
So I'm saving the majority of my third year related stuff for when the thing is done this April, but until then here's a bit of exploratory work I did. Both of these are radically different takes on how our film (about clouds) could look.
Friday, December 19, 2014
Third Year!
Thursday, May 22, 2014
Sheridan Sketch Dump
Here's a self caricature, a few character design assignments, and two painting assignments. None of these are really shining examples of artistry, but in each of them I tried something new, whether that be through the use of line, color, or shape.
Monday, February 24, 2014
Girls
Here are some drawings I did with reference from a fashion tumblr, I wanted to try out different rendering styles.
Thursday, December 5, 2013
People Sketches
It seems I only wind up posting the work I do in character design class, but at least it's something.
Here are a few pages of drawings. The assignment was basically just to draw from life.
The observant viewer may notice a self caricature in there somewhere.
The observant viewer may notice a self caricature in there somewhere.
Friday, November 1, 2013
Character Design Assignment 1
Here's my latest character design assignment for school. We had to design a character which would then be animated performing a weight lift and toss.
Try to ignore how terribly off model she is between the rotation and the pose sheet. Although I suppose now that I've mentioned it, you can't ignore it.
Well... ignore it anyways.
Saturday, October 5, 2013
Thursday, October 3, 2013
Vancouver/ROM life doodles
Regrettably, I did very little cafe sketches while I was in Vancouver, however I did manage to get a little bit in. Here are some of the few unsuspecting victims of my pen while in Vancouver, and during a recent trip to the ROM.
I've also decided not to compile my best drawings, and instead just upload the full sketchbook pages. Enjoy my unedited scribbles.
I've also decided not to compile my best drawings, and instead just upload the full sketchbook pages. Enjoy my unedited scribbles.
Wednesday, August 21, 2013
Back to Sheridan

This silly drawing is for a group-draw among my students in my year. We decided to draw ourselves as Monsters University characters and then compile all the drawings. So that ugly thing is me as a monster! I'll post the compiled drawing to show off some of my uber talented class mates as soon as the image arises.
On a semi related note - I'm going to be going into my second year of animation at Sheridan, and I'm very excited overall! As far as I'm aware, second year provides far more opportunities to explore artistry, rather than fundamentals - especially with animation.
I've also had a renewed interest in visual development since being at Sony this summer, so I'd really like to learn more about painting and character design.
Either way, it looks to be a good year.
ALSO: I just got a tumblr cause it's what the cool kids are doing, and I have no idea what I'm doing.
http://omarsanimation.tumblr.com/
Friday, July 19, 2013
Just a wee little update
So it's been nearly two months since my last post, and I thought I may as well write... something.
As a start to my meanderings, here are some quick and shitty sketches I did while at work that I had time to scan in.
So I suppose I should discuss my experience thus far, given that this blog IS dedicated to my silly thoughts, silly drawings and silly animations. In this case, my silly thoughts.
FIRSTLY, something I've always wanted to say: The thoughts and opinions written on this blog are my own and do not necessarily represent that of my employer or it's affiliates.
Okay, thoughts and opinions.
My first day at work was June 17th. Lotta paperwork as you might expect. Soon after though, we were given the floor to animate.
The feeling was indescribable. Maybe I'm just a romantic when it comes to art, but all I know is that I was pretty overwhelmed. This was what I had been actively working towards for half a decade - which may not seem like a lot, but hell that's a quarter of my life! All of a sudden I'm surrounded by artists animating Flint and freakin' Spiderman to be seen by millions. Now this may sound silly to the individual with a boring enough life to read this, but it meant quite a bit to me. It still does.
That whole, "Do what you love and you'll never work a day in your life" has been completely confirmed in my mind. Now this all may come off as pointless gushing, and it is. But beyond that, I think it's important to recognize that as artists we may go through ups and downs; creative hurdles and quite often horrible job security. But in the end, you get to create art for a living. I've had a taste of it now and I don't think that hunger will ever be fully quenched.
Anyhow, I'm unable to discuss in detail the nature of the internship at the moment, however I can confidently say that Sony is one hell of a creative giant. I'm incredibly excited to see what they create, and in the future, hopefully be a part of it.
As a start to my meanderings, here are some quick and shitty sketches I did while at work that I had time to scan in.
So I suppose I should discuss my experience thus far, given that this blog IS dedicated to my silly thoughts, silly drawings and silly animations. In this case, my silly thoughts.
FIRSTLY, something I've always wanted to say: The thoughts and opinions written on this blog are my own and do not necessarily represent that of my employer or it's affiliates.
Okay, thoughts and opinions.
My first day at work was June 17th. Lotta paperwork as you might expect. Soon after though, we were given the floor to animate.
The feeling was indescribable. Maybe I'm just a romantic when it comes to art, but all I know is that I was pretty overwhelmed. This was what I had been actively working towards for half a decade - which may not seem like a lot, but hell that's a quarter of my life! All of a sudden I'm surrounded by artists animating Flint and freakin' Spiderman to be seen by millions. Now this may sound silly to the individual with a boring enough life to read this, but it meant quite a bit to me. It still does.
That whole, "Do what you love and you'll never work a day in your life" has been completely confirmed in my mind. Now this all may come off as pointless gushing, and it is. But beyond that, I think it's important to recognize that as artists we may go through ups and downs; creative hurdles and quite often horrible job security. But in the end, you get to create art for a living. I've had a taste of it now and I don't think that hunger will ever be fully quenched.
Anyhow, I'm unable to discuss in detail the nature of the internship at the moment, however I can confidently say that Sony is one hell of a creative giant. I'm incredibly excited to see what they create, and in the future, hopefully be a part of it.
Sunday, April 7, 2013
Character Package
So here is my final character design project of the year. I made an attempt to finish strong on this one, but in light of all the other assignments I have - as well as some other cool animationy' things that, depending on future events, may or may not be elaborated on - I just found myself 'settling' more than I would have liked.
"No one remembers how fast it was done, only how well it was done." - Matt Williames
I'm disappointed that I couldn't live up to that mantra, but sadly, I'm human. But how cool would it be if I was like a robot human hybrid instead... Yeah, that would be cool.
That being said - the bit about art, not about robots - I am still fairly pleased with how it turned out, and I definitely feel I've improved in my sense of design, and ability to execute it.
Saturday, March 30, 2013
One Drawing A Week
I'm going to try and make the effort do make one finished drawing a week. Whether that be a pencil sketch, or Photoshop illustration. I mean, I'm in a drawing program, but the amount of time I get to work on my own drawings is abysmally small.
This way I can experiment with new styles and techniques and hopefully get some cool results.
So here's the first drawing, and what better way to start than with a pretty girl?
This way I can experiment with new styles and techniques and hopefully get some cool results.
So here's the first drawing, and what better way to start than with a pretty girl?
Thursday, March 28, 2013
Character Timeline
Here is my latest assignment for Character Design class. We had to design an anthropomorphic character and show them in 5 different stages of their life: Infant, youth, teen, adult, and elderly.
Overall, I'm a bit back and forth on this one. There are poses I like, and poses I don't. I really don't think it's one of my best assignments, so hopefully my next one will turn out better.
Wednesday, March 27, 2013
I went to a Zoo
I gotta say, I've never drawn animals at the Zoo before, and it's like, the most fun thing ever. Better than eating ice cream even.
Anyhow, these are the results of that day at the zoo. Drawing the Gibbons and the Orangutans were probably the highlight of the whole trip.
Anyhow, these are the results of that day at the zoo. Drawing the Gibbons and the Orangutans were probably the highlight of the whole trip.
Thursday, January 31, 2013
Sketch Dump
Saturday, December 8, 2012
Just some naked people I drew...
So here are some of the things I draw in life drawing. The majority of that class is spent drawing my figures so caricatured that my teacher probably hates me. It's not my fault though, it's a disorder.
Tuesday, November 27, 2012
Expression Model Sheet
Here is the latest assignment in my character design course here at Sheridan. I'm actually having so much more fun in this class than I am in animation class, interestingly enough.
Anyway the assignment was to create a model sheet exploring the expressions of your character, based on their personality.
My character is meant to be an over the top, spoiled, fun loving pretty girl.
Anyway the assignment was to create a model sheet exploring the expressions of your character, based on their personality.
My character is meant to be an over the top, spoiled, fun loving pretty girl.

This is also my first time really diving deep in exploring how to draw an appealing female character. It's a very difficult, yet rewarding process.
Wednesday, October 31, 2012
Character Posing
So this right here is my final copy of my Character Design assignment. The task was to design a character, and then draw him/her/it in eight different poses that illustrate his/her/it's character.
I'm pretty pleased, I think I'm definitely improving at least, which is something to be proud of in itself. The drawings on the top left of the page leave me rather disappointed, I'd like to think I could do better.
With that said, I'm fairly pleased with several of the other poses, in particular the one on the top right, bottom right, center, and center left. So it seems I'm 50% happy with this assignment.
Cool beans.
I'm still struggling with balancing appeal and structure, which is constantly in my head. I'm also having a lot of trouble with pushing facial expressions to extremes, I find it causes a breaking in structure as well as appeal. I.e. having someone letting out a scream of pure terror. Something like that is a very intense challenge for me.
Even more beans of the cool variety.
I shall update again with interesting things soon, dear reader.
Until we meet again.
#I'mReallyTired
#WhyAmIHashtagging
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