Showing posts with label My Animation. Show all posts
Showing posts with label My Animation. Show all posts

Wednesday, January 20, 2016

Third Year Film


Overcast [Sheridan Third Year Film 2015] from Carly Dziob on Vimeo.


Finally!

Here's my third year group film!

It was super fun, and we were one of the few groups who essentially went through the whole year without any inter-personal issues.

For those interested in what I animated, the most notable shots would be the opening shot of the rabbit, the two kids looking at the clouds as the camera rotates, the squid exploding the train, the robot deflecting lighting, and the main clouds blowing away all the dark clouds (lets try to not get into the intricacies and politics of the cloud world and why certain clouds are sentient and others aren't). I wish I was able to animate more, but I was also the head of animation for the project, and so my time was largely spent assisting others.


I was mostly found animating on this film, but my biggest responsibility outside of that was cloud character design. Below you'll find some of the vis dev and character design I was responsible for.





























Monday, August 24, 2015

Chef Animation Test


Chef Test from Omar Elhindi on Vimeo.

Here's something I debated on including in my reel for the summer of 2014, but decided against it. Either way I think it would be nice for it to see the light of day in all of its poorly rendered glory.

Wednesday, February 4, 2015

Action Analysis


Action Analysis from Omar Elhindi on Vimeo.

This is my third year action analysis. I really don't have anything else to say to make this make any sense. All I will say is that the screams are from a goat.

Saturday, December 20, 2014

Stop Motion


Year 3 Stop Motion from Omar Elhindi on Vimeo.

If my terrible memory serves, there were only 3 stop motion assignments for the semester. The first one was boring, so here are the second two!

Monday, March 3, 2014

Demo Reel Summer 2014

May as well post the new reel.

Getting new shots this year was a challenge. My summer was spent at Sony in Vancouver, and sadly I was unable to keep any of the test shots for my reel. In addition, second year at Sheridan throws you a significantly larger work load than last year, so it was tough to find time for my own work.

I'll probably be updating it within a month though as I'd like to get one or two more new shots in there.

But anyway, here she is.


Demo Reel Summer 2014 from Omar Elhindi on Vimeo.

Saturday, July 20, 2013

Demo reel tips from Sony!

Hey check it out, Sony featured my work (as well as some incredibly other talented individuals) in this video on demo reels!


 

Monday, May 6, 2013

My Demo Reel

So here is the last demo reel I'll post for a while on here. Due to several circumstances I've pretty much had a new demo reel every month with very insignificant changes, so I've been hesitant to post yet another one.

No new demo reels will be uploaded until a much more extravagant changes would be made.
For those who've seen my infinite amounts of previous demo reels, this one isn't really too different.

Demo Reel April 2013 from Omar Elhindi on Vimeo.

The reel is currently being used for things that I can only hope will work out, and I shall elaborate further if they do!

Being cryptic is fun.

Anyhow, that is all.

Thursday, January 10, 2013

Winter 2013 Animation Reel



So this is my current demo reel. It's very tough to crank out some solid CG animation with a full time school schedule keeping me busy.

Monday, October 15, 2012

Marine Animal


Penguin Swim Cycle from Omar Elhindi on Vimeo.

So here is my marine animal cycle. It's not due for three more weeks, however I have many pressing things due in two days. You can tell I managed my time accordingly.

Back on topic.

I'm fairly pleased with this to be honest, although theirs a few spacing issues that were the result of poor planning. Otherwise I think it has a nice bit of character, which is something I've noticed many Sheridan students don't think about until second or even third year. Which is quite unfortunate considering the importance of it.

Oh yeah, his name is Pedro. Pedro the penguin. Pedro the penguin who actually looks a lot like a hummingbird...

Wednesday, October 10, 2012

Cool things to come

That title is fairly misleading. I only really have like one cool upcoming thing to show, and that's my latest CG test I'm working on ontop of what I have to do for Sheridan.

Until then, here's a book in a room with a very odd wind current.



Tuesday, July 17, 2012

More 2D Prep Work For Sheridan


Ralph Test from omar elhindi on Vimeo.

Here's another test pretty much devoid of character. It was done more to test out a design and my mechanics.

CG animation happens to have the advantage of a consistent character to work with. Of course you have to still make efforts to keep the character on model, but your model is still always within the lines of your original design. With 2D work, you need to be able to draw your character from all angles, understand the design and keep it appealing.

Considering my poor draftsmanship, I took an existing character (Wreck it Ralph) and attempted to draw him instead of trying to design an appealing character myself, and learning to draw him from every angle.

I think one more mechanic test and I'll be ready to give a 2D test with acting a try.

Tuesday, July 3, 2012

Hand Drawn Warm Up

Here's a crappy piece of hand drawn animation that I did to get myself back into the 2D game again. No character, and a bunch of it is on 4's, some even 6's.
Hopefully soon I'll give a whirl at a 2D test with character.


Quick and Dirty Sidestepping from omar elhindi on Vimeo.

Monday, June 25, 2012

My Temporarily Final iAnimate Shot

Rendering across multiple shots is a bitch. I found that the best option is to light each shot individually as opposed to trying to light the world of your shot. Even then it creates continuity problems. So I decided to post the shot in it's playblasted form as I chug through the rendering process.


FINAL WS6 from omar elhindi on Vimeo.


There she is.

I'm proud of it as it's by far my longest animation, and I think I gave it some semblance of quality as well.
My main concern in this sequence, as well as all of my shots is that I feel they lack life. To me, my work moves. While I want it to live. 

The difference to me is all in the performance choices and acting. You need to have your character move for a reason, not just because it will look cool. Here are just a few examples of student work and otherwise that inspire me to create real performances, to create life.


Tony Chau Nov 2011 Demo Reel from Tony Chau on Vimeo.



Animation from Viki L. Amores on Vimeo.



Progression of an Animated Shot: Gothel & Rapunzel Disney's Tangled from Jamaal Bradley on Vimeo.

Friday, May 25, 2012

So many things are happening!

Well not really. But some are.

Anyhow my final shot at iAnimate for a while is nearly done! I've been tweaking and sitting through a depressingly long render time, but it's almost complete.

In the mean time, here's a turtle walk I did to keep me animating while I enjoy summer, preparing for Sheridan and general laziness.



The character was designed by Boris Maras, a Sheridan grad. Although I forget who modelled and rigged it, either way it's beyond appealing.

Tuesday, January 3, 2012

Workshop 4 - Assignment 1

Well, my first post of the new year has arrived. Here is a shot I did for iAnimate when in WS4 - full body acting. Thanks to David Hubert for mentoring me, and teaching me so much.



I was really happy with it, then I stopped being happy with it, then I was happy again, and now I'm unhappy with it. Now you know how odd I am.

Friday, August 5, 2011

5th Place!!

Now obviously 5th place isn't as good as getting the coveted top 3, however I'm still really happy!

The first time I entered I barely could move a character, let alone make one that someone could enjoy watching.

Anyway, here's my entry!!

http://www.11secondclub.com/competitions/july11/entry/OC3njm




From 112th, to 5th :)

Saturday, July 9, 2011

11 Second Club June 2011

Here's my final (poorly) lit entry:



And for those interested, here's a progression video:



Overall I'm not pleased. I don't think that there are many hitches in the movements or anything looking too weird, but this piece made me realize I need to spend way more time planning. The acting is atrocious! It's so boring and bland and not nearly pushed enough.

I'm pretty sure I'll be entering this months contest though, and if I do I'm going to definitely try and push the performance.

Also, wound up in 52nd place.

So now my standings are:
112/160 ~ 3.31 stars
83/188 ~ 4.97 stars
52/191 ~ 5.26 stars

So at least I'm improving!

Sunday, April 24, 2011

Bigger Update!

First off! Here's some actual animation!
This is kinda my demo reel coming off iAnimate, minus one shot which I need to fix up due to a render mishap.

iA Reel from omar elhindi on Vimeo.



It's not terrible! I'm happy with it for the most part at least.


So actual update-wise, I was unfortunately rejected by Sheridan. Sucks.
Oh well, there's still a chance for me to get offered their art fundamentals program, and if I don't then I'm off to St Clair college, and maybe re enroll in iAnimate! I miss it there, it was a ton of fun and I learned a lot in a really short time.

Anyway, that's it for now! Hopefully my posts will be a bit more frequent :)

Monday, December 6, 2010

More Animation!

So here's the shot I'm working on for Assignment 3. It's super tough! I'm having the hardest time manipulating the characters and making sure their interactions feel real. That, and of course getting the feeling of weight in the white ninja. I want him heavy, but I don't want him to feel like a boulder! No risk there at least, he's far closer to weightlessness than he is a boulder.


Comments and criticism are more than welcome!