Here's my latest character design assignment for school. We had to design a character which would then be animated performing a weight lift and toss.
Try to ignore how terribly off model she is between the rotation and the pose sheet. Although I suppose now that I've mentioned it, you can't ignore it.
Well... ignore it anyways.
Friday, November 1, 2013
Saturday, October 5, 2013
Thursday, October 3, 2013
Vancouver/ROM life doodles
Regrettably, I did very little cafe sketches while I was in Vancouver, however I did manage to get a little bit in. Here are some of the few unsuspecting victims of my pen while in Vancouver, and during a recent trip to the ROM.
I've also decided not to compile my best drawings, and instead just upload the full sketchbook pages. Enjoy my unedited scribbles.
I've also decided not to compile my best drawings, and instead just upload the full sketchbook pages. Enjoy my unedited scribbles.
Wednesday, August 21, 2013
Back to Sheridan

This silly drawing is for a group-draw among my students in my year. We decided to draw ourselves as Monsters University characters and then compile all the drawings. So that ugly thing is me as a monster! I'll post the compiled drawing to show off some of my uber talented class mates as soon as the image arises.
On a semi related note - I'm going to be going into my second year of animation at Sheridan, and I'm very excited overall! As far as I'm aware, second year provides far more opportunities to explore artistry, rather than fundamentals - especially with animation.
I've also had a renewed interest in visual development since being at Sony this summer, so I'd really like to learn more about painting and character design.
Either way, it looks to be a good year.
ALSO: I just got a tumblr cause it's what the cool kids are doing, and I have no idea what I'm doing.
http://omarsanimation.tumblr.com/
Saturday, July 20, 2013
Demo reel tips from Sony!
Hey check it out, Sony featured my work (as well as some incredibly other talented individuals) in this video on demo reels!
Friday, July 19, 2013
Just a wee little update
So it's been nearly two months since my last post, and I thought I may as well write... something.
As a start to my meanderings, here are some quick and shitty sketches I did while at work that I had time to scan in.
So I suppose I should discuss my experience thus far, given that this blog IS dedicated to my silly thoughts, silly drawings and silly animations. In this case, my silly thoughts.
FIRSTLY, something I've always wanted to say: The thoughts and opinions written on this blog are my own and do not necessarily represent that of my employer or it's affiliates.
Okay, thoughts and opinions.
My first day at work was June 17th. Lotta paperwork as you might expect. Soon after though, we were given the floor to animate.
The feeling was indescribable. Maybe I'm just a romantic when it comes to art, but all I know is that I was pretty overwhelmed. This was what I had been actively working towards for half a decade - which may not seem like a lot, but hell that's a quarter of my life! All of a sudden I'm surrounded by artists animating Flint and freakin' Spiderman to be seen by millions. Now this may sound silly to the individual with a boring enough life to read this, but it meant quite a bit to me. It still does.
That whole, "Do what you love and you'll never work a day in your life" has been completely confirmed in my mind. Now this all may come off as pointless gushing, and it is. But beyond that, I think it's important to recognize that as artists we may go through ups and downs; creative hurdles and quite often horrible job security. But in the end, you get to create art for a living. I've had a taste of it now and I don't think that hunger will ever be fully quenched.
Anyhow, I'm unable to discuss in detail the nature of the internship at the moment, however I can confidently say that Sony is one hell of a creative giant. I'm incredibly excited to see what they create, and in the future, hopefully be a part of it.
As a start to my meanderings, here are some quick and shitty sketches I did while at work that I had time to scan in.
So I suppose I should discuss my experience thus far, given that this blog IS dedicated to my silly thoughts, silly drawings and silly animations. In this case, my silly thoughts.
FIRSTLY, something I've always wanted to say: The thoughts and opinions written on this blog are my own and do not necessarily represent that of my employer or it's affiliates.
Okay, thoughts and opinions.
My first day at work was June 17th. Lotta paperwork as you might expect. Soon after though, we were given the floor to animate.
The feeling was indescribable. Maybe I'm just a romantic when it comes to art, but all I know is that I was pretty overwhelmed. This was what I had been actively working towards for half a decade - which may not seem like a lot, but hell that's a quarter of my life! All of a sudden I'm surrounded by artists animating Flint and freakin' Spiderman to be seen by millions. Now this may sound silly to the individual with a boring enough life to read this, but it meant quite a bit to me. It still does.
That whole, "Do what you love and you'll never work a day in your life" has been completely confirmed in my mind. Now this all may come off as pointless gushing, and it is. But beyond that, I think it's important to recognize that as artists we may go through ups and downs; creative hurdles and quite often horrible job security. But in the end, you get to create art for a living. I've had a taste of it now and I don't think that hunger will ever be fully quenched.
Anyhow, I'm unable to discuss in detail the nature of the internship at the moment, however I can confidently say that Sony is one hell of a creative giant. I'm incredibly excited to see what they create, and in the future, hopefully be a part of it.
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